Welcome to ZedZones Wiki
1.0 guides for Far Island, bosses, weapons and co-op survival
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ZED ZONE Ending: Area 61 Walkthrough
The ZED ZONE ending walkthrough: opening Area 61 with three access devices, the surface facility, the Supreme Intelligence, and the submarine escape.
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ZED ZONE Base Building: Voxel Guide
ZED ZONE base building in 1.0: voxel blocks, the indoor rule, the station order, power, storage, and a base layout that survives the first horde.
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ZED ZONE Base Defense: Traps and Turrets
ZED ZONE base defense in 1.0: spike lines, mines, the four turret types, power wiring, and a layered layout for horde nights and Cataclysm.
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ZED ZONE Beginner Guide: First Week
A ZED ZONE beginner guide for 1.0: the first seven days, from water and a bed to a rifle, a vehicle, and the trip to Far Island.
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ZED ZONE Best Backpack: Carry Weight
The best ZED ZONE backpacks by capacity and weight, how the grid and exoskeleton interact, and a packing list that stops you hauling junk.
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ZED ZONE Best Weapons: Stage-by-Stage
The best ZED ZONE weapons by stage: quiet starters, the first rifle, mid-game ammo economy, and the late-game guns worth a boss slot.
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ZED ZONE Bosses: Guardians and Mechs
ZED ZONE boss guide: the three Area Guardians, the Supreme Intelligence's three phases, the Giant Mutant Lizard, and the gear each fight demands.
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ZED ZONE Console Commands and Item IDs
ZED ZONE console commands for 1.0: how to open the console, the four working command types, and a verified item and infected ID table.
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ZED ZONE Crafting: Workbenches and Parts
ZED ZONE crafting in 1.0: the eight workbenches, the material chain, ammo press recipes, repair kits, and the order to unlock each station.
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ZED ZONE Enemies: Infected and Mechs
A ZED ZONE enemies guide: every infected type, the mechs and war machines, the Giant Mutant Lizard, and the tactics that actually work against each.
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ZED ZONE Far Island: Map and Route
ZED ZONE Far Island guide: how to repair the boat, the ten new areas, the railway power loop, and a route that reaches Area 61 without wasting trips.
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ZED ZONE Farming: Crops and Plots
ZED ZONE farming in 1.0: planting pots, twelve crops, watering and fertilizer, mushroom caves, and the recipes that make a farm worth the space.
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ZED ZONE Food: Cooking and Buffs
ZED ZONE food and cooking: clean water, the campfire and hob, meal buffs, preservation, food poisoning, and the best meals before a boss.
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ZED ZONE Guide: 1.0 Start Here
A practical ZED ZONE 1.0 guide: what changed, which route to take first, and the systems that decide whether your run survives week one.
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How to Play ZED ZONE: Controls and Modes
How to play ZED ZONE in 1.0: the full keyboard map, mode selection, save rules, and the first-hour route that gets a new survivor to a stable base.
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ZED ZONE Multiplayer: 8-Player Co-op
ZED ZONE multiplayer in 1.0: how to host an 8-player co-op room, room codes, relay fallback, shared saves, friendly fire, and the known code-display bug.
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ZED ZONE Radiation: Storms and Masks
ZED ZONE radiation: how the nuclear plant storm works, which masks and armour reduce exposure, when tablets help, and when to trigger backup cooling.
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ZED ZONE Save Location and Backups
Where ZED ZONE stores saves on Windows, how character and world files split in 1.0, and a safe backup routine before bosses and co-op sessions.
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ZED ZONE Skills: Trees, Vials and PDA
ZED ZONE skills in 1.0: the Melee, Firearms, and Fitness trees, vial costs, the PDA actives, and the builds that work for solo and co-op.
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ZED ZONE Tier List: Guns, Melee and Packs
A ZED ZONE tier list for 1.0: guns, melee weapons, and backpacks ranked by role, ammo economy, noise, and how early you can actually get them.
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ZED ZONE Update Roadmap and Patch Notes
ZED ZONE patch notes and roadmap: what 1.0 shipped, what 1.0.4 and 1.0.5 fixed, the 1.0.8 timeline, and which roadmap features are still ahead.
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ZED ZONE Vehicles: Repair and Fuel
ZED ZONE vehicles in 1.0: cars, bicycles, karts, the forklift, repair priorities, fuel, storage, and the boat that unlocks Far Island.
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ZED ZONE Weapon Mods: Slots and Builds
How ZED ZONE weapon mods work: the four slots, 40+ attachments, sight trade-offs, suppressor noise, and builds for rifles, shotguns, and SMGs.
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ZED ZONE Weapons List and Ammo Types
Every ZED ZONE weapon family and ammo type in 1.0: melee, pistols, SMGs, rifles, shotguns, bows, air guns, heavy weapons, and what each calibre feeds.
